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How to get attunement slots dark souls





Effects, for each point of Attunement up to the soft cap at 35, you receive a gradually increasing amount of Focus Points, from 5-10.
10 gives you 1 Slot 14 gives you 2 Slots 18 gives you 3 Slots 24 gives you 4 Slots 30 gives you 5 Slots 40 gives you 6 Slots 50 gives you 7 Slots 60 gives you 8 Slots 80 gives you 9 Slots.
Spell Casts Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
Hexer's Hood 10 (rounded up iNT 1 FAI 1, northern Ritual Band 10/20/30 (rounded up).After 35 Attunement you recieve only 2-4 Focus Points per point of Attunement until the hard cap.Click here to toggle editing of individual sections of the page (if possible).It is an important attribute to level up for Sorcerers, Clerics and Pyromancers.Find out what you can.Spells of all three branches of Magic can be attuned to multiple slots for more total charges.While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (, or 30/40 for the 1/2 100 adjacency bonus civ 6 versions of the ring).



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Equipment which increase Attunement Slots, item, increase.
HP -20/35/50, equipment which restore Spell Casts, item Restores Other Effects Crown of the Old Iron King 20 (rounded up) every 2 minutes (with or without Vendrick's Blessing ) Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way.
Spell Casts (Base ATT) With 15 ATT With 26 ATT With 32 ATT With 38 ATT With 43 ATT With 49 ATT With 58 ATT With 79 ATT With 94 ATT (b) (a) (b) (c) (d) (b) (b)?Click here to edit contents kina slott café of this page.The maximum possible number of Attunement Slots is 12 slots (having at least 50 points in Attunement and equipping both rings).View/set parent page (used for creating breadcrumbs and structured layout).However, using both on a spell with six uses, it will increase from 6.2, then be rounded up to 8, resulting in eight spell uses.Notify administrators if there is objectionable content in this page.Other Effects, black Witch Hat 1, southern Ritual Band 1/2/3, equipment which increase Spell Casts, item, increase.View and manage file attachments for this page.Spell Charges are restored by resting.


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