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Mass effect bonus powers


Only one bonus talent can be assigned to a character and sticky wild bonus no additional talent points are awarded to a character with a bonus talent.
The skills or abilities in, mass Effect 3 are called powers.
Iconic ability: Singularity - creates a "black hole" in which enemies are pulled into this area and float around, this ability is detonatable via Warp.
The longer answer is, as much as I would like it otherwise, there's a number of MP powers that just frankly don't work well when they are ported over to SP - they either have major graphical issues (Snap Freeze is missing all particle effects.
Tactical Ability; The soldier's version of throw.For example, Singularity on a Bastion Sentinel receives no bonus to cooldowns at all.Mutation: Marksman / Veteran.Increase to weapon damage and storm speed and power damage / weapon damage storm speed and duration of powers Defender - Passive tree to Sentinel.Used by: Shepard - Engineer, Sentinel, Mordin Disruptor Ammo - Ammo power that improves damage to shields and synthetic enemies.Increases strength of the shield / temporarily gives the user a boost to weapon damage while Geth Shields are active.Mutation: Heavy / Wide Singularity Used by: Shepard - Adept Shockwave - You launch a string of concussive mass effect fields in a narrow path.



Tactical Ability: Moderately useful depending on how you view shockwave, pull is pretty affective but this tree manages to be useful no matter increasing overall effectiveness.
Turian Rebel - Garrus' passive tree.
Slam - Talk to, javik after he joins you on the Normandy to get this Bonus Power.
It destroys armor, stops regen, causes panic and does bonus damage over time.
Existing characters from prior playthroughs cannot be given a bonus talent.Increases health and weapon damage Tactical Ability: Decent way to waste un-spent points more valuable than Ranks 2-4 of Concussive shot.Like barrier it also does not give a 3rd layer of health and acts defensively in its ability to instantly recharge your shields.Tactical Ability: Warp around the field of battle doing massive damage to targets you arrive at and if they are unprotected will hurdle them away from you effectively stunning them.Tech and biotic achievements require 75 successful uses of the skill to unlock.Mutated abilities: Heavy/ Area throw can hurl an enemy with extreme force for moderate damage or can hit multiple targets within a small area.Oh and stops regen.(which sucks, I know.Powers available from the very beginning are marked with a, while powers that need to be unlocked by leveling up are marked with.



Increases weapon damage / health greatly.


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